Little Sister - Bioshock 2
Both versions back to back

Both versions back to back

Close up

Close up

Side by side comparison

Side by side comparison

Closer view of the hair

Closer view of the hair

In-engine turnaround

In-engine turnaround

Close up of the syringe weapon

Close up of the syringe weapon

Textures used in-engine.

Textures used in-engine.

Wireframe

Wireframe

The concept art I based my character on.

The concept art I based my character on.

This fan art is based on the concept used for the game Bioshock 2, and was a 4 week project created as part of my university unit. As there is both a healthy and unhealthy version of the character in the concept art, I thought it would be a good exercise to do both for contrast. It was the first time I had used Substance Painter, and is definitely something I want to learn much more of.

I began the high-poly in ZBrush, which I retopologzied using Topogun so I could then create the base form of the dress in Marvelous Designer. I added more detail to the dress in ZBrush which I retopologized and textured everything in Substance Painter. The low-poly model was rigged in 3Ds Max and then set-up in Unreal Engine 4.

The hair shader I used was the one found in the UE4 Content Example pack. I replaced the maps used in the shader with my own custom ones and changed the settings accordingly. The hair planes and textures were made using ZBrush, xNormal and Photoshop.